![]() ![]() ![]() There are also three buttons on the bottom left corner, the first one is a Lightbulb which shows you a couple shortcuts: double tap to fast forward the animation and use three fingers to undo. Next up is a Star: the overview, and then there is an info button, this will show you the developer and publisher links to their social media, as well as a “Special thanks” link and a “Leave a review” button. Pretty minimal but you don’t really need anything else. There is no music, only well executed SFX, I mean, you can’t (or must not) fail to use a birdie SFX, right? So, let’s say the sound department is well done. I think a soft BGM wouldn’t hurt, making this my only complaint. ![]() Graphic wise, the “toy” isn’t terrible, in fact, it uses some cut out animation too, but it is well done, not jaggy or rough. If you have any idea what is happening in Mitoza, then please tell us! To be honest, it doesn’t need Unreal Engine quality graphics to be fun. The game is a little short, and you will notice after looking to the overview I mentioned before. You just have to take the right choices to get the full library and that’s all, you can still have fun, but you won’t get anything past that. Up to this point, you must be wondering if Mitoza is worth playing… or not. The short answer is, yes, it is a weird game and that’s good. There are a lot of ARPGs, MMOs and so on, but weird games are refreshing too, so if you want something casual to have a little fun with, go get it, if you feel like you need a challenging game, you should skip it, there’s no real challenge here. Mitoza is that odd toy a distant relative gifts you on a Sunday for no reason. It is fun to see the seed morphs into unrelated and unexpected things, but that’s all. Maybe a more customizable experience would add to the experience, maybe a few more options and a wider spectrum of choices as well as rewards and such would drive users into another level so let’s just hope for the developer to keep making this toy a more enjoyable one. ![]()
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